5. Game Areas

5.1

Fig. 4 illustrates the game areas in a game of Cyberpunk TCG.

5.2

All areas are considered separate from one another and each have specific game rules associated with them.

5.2.1

Keep relevant gameplay and pieces in their designated playmat areas.

5.2.1.1

If you alter the arrangement of these areas (such as accommodating a smaller play space), you must inform your Rival.

5.3

A game area may be “public” or “hidden.”

5.3.1

If a game area is public, these rules apply.

5.3.1.1

Face-up cards in a public area are known to all players. You can look at information on all face-up cards at any time.

5.3.1.2

Face-down cards in a public area aren’t publicly known. You can’t look at them unless directed by an effect.

5.3.2

If a game area is hidden, these rules apply.

5.3.2.1

Cards in a hidden area aren’t publicly known. You can’t look at them unless directed by an effect.

5.3.2.2

If a card enters a hidden area, ignore any information on the card and remove any existing modifiers attached to it.

5.3.2.3

If an effect requires you to reveal and move a card from a hidden area, you must reveal the card before moving it to another area.

5.3.2.4

When you search for a card in a hidden area, you do not have to reveal any information about your findings if you fail to find a valid target. See Search (see rule 11.17).

5.3.2.4.1

If an effect requires a player to choose from a hidden area using information that is not public, that player may choose to fail to find a target.

5.3.2.5

If an effect requires you to choose from a hidden area without requiring a qualifying card information, you must choose a legal target. You are not required to reveal it.

5.3.2.6

If an effect instructs you to look at or search cards in a hidden area and does not say what to do with cards not chosen, return those cards to their original area in their original order and state.

5.4 Hand

5.4.1

Your hand is where drawn cards are held.

5.4.2

Your hand is a hidden area, but you can freely view its contents and change the order of cards in it.

5.4.3

You can’t view the contents of cards in your Rival’s hand unless otherwise specified.

5.4.4

You may always know the number of cards in your Rival’s hand.

5.4.5

There is no limit to the number of cards allowed in your hand.

5.5 Deck Area

5.5.1

The deck area may be referred to as just “deck” or “your deck” (and variations thereof).

5.5.2

Your deck is a hidden area.

5.5.3

The cards in your deck remain face-down at all times and in a single stack.

5.5.4

You can’t look at or change the order of cards in your deck during a game.

5.5.5

The total number of cards in your deck is public information and can be counted at any time.

5.5.6

Place your constructed deck here at the start of the game.

5.5.7

When you’re instructed to shuffle a deck, you must properly randomize the order of cards in that deck.

5.5.8

Moving a card from the top of your deck to your hand is “Drawing” a card. See Draw (see rule 11.8).

5.6 Field Area

5.6.1

The field area may be referred to as just “field” or “your field” (and variations thereof).

5.6.2

Play a card by paying its cost and placing it ready on the field.

5.6.2.1

All cards played are to the field area unless specified otherwise.

5.6.2.2

A card in the field is “in play.”

5.6.3

The field is a public area. You can look at the face-up cards any player has on their field at any time. You may always know the number of cards any player has in play.

5.6.4

Units and Legends enter the field with a condition called “Lag.” See Lag (see rule 11.3).

5.6.5

There is no limit on the amount of Units you can have in the Field area.

5.7 Legends Area

5.7.1

Each player places their three Legends face-down and randomized in this area at the start of the game.

5.7.2

You can spend any number of Legends in this area as 1 €$ each, whether face-up or face-down.

5.7.2.1

While you can spend a Legend to pay 1 €$ toward a cost, Legends are not considered Eddies, and cannot become Eddies.

5.7.2.2

If a face-up Legend does not have a Sell Tag, you may not spend it for 1 €$.

5.7.3

“Call a Legend” may be used only once per turn even if a game action tells you to “Call a Legend”.

5.7.4

The Legends area is a public area. Players can count the number of cards any player has in this area and read them at any time.

5.7.4.1

The face-down Legends in this area are hidden. You cannot look at them unless specified otherwise.

5.7.4.2

If you learn the location of one or more face-down Legend(s), visually distinguish any “known” Legends to your Rival without revealing them. This can be with a token marker, or by physically separating known Legends from unknown Legends.

5.7.4.3

If an effect asks you to look at a face-down Legend, you cannot look at it again once that effect has resolved, unless otherwise specified.

5.7.5

You may pay a Legend’s cost to play it from the Legends area to the field as a Unit. See CARD TYPES > Legends (see rule 4.3).

5.7.6

While a Legend is face-up in the Legends area, you may activate its [Spend Icon] effect during your main phase.

5.7.7

There is no limit of cards that can be in the Legends area.

5.8 Eddies Area

5.8.1

Your Eddies area contains your Eddies. The Eddies here are “friendly Eddies.”

5.8.1.1

All cards in your Eddies area are considered Eddies.

5.8.1.2

Each face-down card in the Eddies area is one (1) Eddie.

5.8.1.3

Spend one (1) Eddie to pay 1 €$ toward a cost.

5.8.2

Sell a card to add it to your Eddies area. See Sell (see rule 11.12).

5.8.2.1

There is no limit on the number of Eddies you may have in your Eddies area.

5.8.2.2

Once per turn during your Main phase, you may reveal and sell a card with a Sell Tag from your hand. See Sell a Card (see rule 8.11).

5.8.2.3

There is no limit to the number of cards you may Sell through card effects in a turn. (Only the Main phase Sell action is limited to once per turn.)

5.8.3

The Eddies area is a public area. Both players can count the number of cards in your Eddies area.

5.8.3.1

You cannot look at face-down cards in the Eddies area.

5.9 Trash Area

5.9.1

The trash area is also referred to as just “the trash” or “your trash” (and variations thereof).

5.9.2

The trash is a public area.

5.9.3

Cards in this area are placed face-up in a pile, and either player can freely view the contents and order of these cards.

5.9.4

When placing new cards in this area, they are placed on top of the previous card already in the pile.

5.9.4.1

If multiple cards enter this area at the same time, their owner adds them in any order.

5.9.4.2

Players may freely change the order of cards in their own trash. The cards in the trash should always remain in the face-up position unless specified otherwise.

5.10 Fixer Area

5.10.1

The fixer area is where you place your dice during Pre-Game Setup (see rule 7.4). Dice remain in the fixer area until you roll them in during you Main Phase (see rule 8.9).

5.10.2

The fixer area is a public area. Both players can freely view the Gig dice in this area.

5.10.3

Gig dice in the fixer area are not under your control, and thus don’t count as friendly Gigs, nor towards your Street Cred.

5.10.4

Card effects that interact with Gigs do not apply to Gig dice in the fixer area unless the fixer area is explicitly mentioned.

5.10.5

While your fixer area has no dice in it, it is considered “empty.”

5.11 Friendly Gig Area

5.11.1

The friendly Gig area is also referred to as just “your Gig area” (and variations thereof).

5.11.2

Your friendly Gig area is a public area. Both players may freely view the Gig die in this area.

5.11.3

The Gigs in the friendly Gig area are under your control, and are friendly Gigs. Their values count towards your total Street Cred. See GIGS (see section 6).

5.11.4

If there are no Gigs in your Gig area you have Null street cred.

5.11.4.1

When your street cred is Null it does not count towards even or odd values.

5.11.4.2

When compared to 0, Null is the smaller number.

5.12 Rival Gig Area

5.12.1

The rival Gig area is also referred to as “your Rival’s Gig area” (and variations thereof).

5.12.2

This area is a public area and either player can freely view the Gig die in this area.

5.12.3

The Gigs in this area are under your Rival’s control, and are considered rival Gigs. Their values count towards your Rival’s total Street Cred. See GIGS (see section 6).

5.12.4

The rival Gig area containing at least 1 Gig is a valid attack target.

5.12.4.1

If during an attack the rival Gig area no longer contains any Gigs, still proceed with all remaining phases of the attack.

5.13 Removed from Game

5.13.1

Cards removed from the game are public, and either player can freely view this area and order.

5.13.2

Cards removed from the game do not have a designated game area, because they are no longer part of the game.

5.13.2.1

When a card you own is removed from the game, designate a “removed” pile outside of the game areas. Place any removed cards that you own face-up in this pile. This pile can be anywhere, as long as it is clearly visible to both players and doesn’t cause confusion with any game areas.

5.13.2.2

A card removed from the game cannot re-enter the game area unless an effect specifically returns the card to the game.