To play a game of Cyberpunk TCG, you must bring these items to the table: a 6-set of polyhedral dice, a legal deck of Cyberpunk TCG cards, and any other game pieces required by current regulations for the game format.
Your 6-set of polyhedral dice must contain one of each: a four-sided (d4), six-sided (d6), eight-sided (d8), ten-sided (d10), twelve-sided (d12), and twenty-sided (d20) die.
Your dice must be balanced: all of a die’s faces must have an equal chance of occurring on a properly randomized roll.
Numbers on all die faces must be legible to both players.
When a die is in play, its current value must be immediately obvious to both players without significant discernment.
Your dice must follow current regulations for the game format.
A legal deck of Cyberpunk TCG cards contains 3 Legend cards and a “main deck” of 40-50 non-Legend cards.
You cannot use multiple Legends with the same name. See Name (see rule 3.9).
Your main deck must contain no fewer than 40 and no more than 50 cards.
Your main deck cannot include more than three (3) copies of a card with an identical name and subtitle combination (even if they have different card numbers).
Your main deck may only include cards within its RAM Limits. See RAM & Color (see rule 3.20).
If a card’s effect includes a restriction or exception to these deck requirements, your deck must adhere to that effect.
All cards must be legal according to the current regulations for the game format.
Card sleeves must follow current regulations for the game format.
Both players must complete instructions (rules 7.5-7.9) in listed order before they begin the game.
You and your Rival agree upon and then execute a method to randomly choose a player.
TIP: We recommend both players roll a d20, and choose the player that rolled the higher number. If there’s a tie, both players roll again.
The player chosen via the random method decides and indicates to their Rival whether they will go first or second.
You may shuffle by any method you want, as long as it’s timely and properly randomized.
When both players finish shuffling, present your deck to your Rival. Your Rival may cut or shuffle the deck for you, if they choose.
Place your main deck in the deck area of your playmat.
Shuffle and randomize your 3 Legend cards with the same randomization method you used for your main deck.
When both players finish shuffling, present your Legends face-down to your Rival. Your Rival may cut or shuffle of Legends for you, if they choose.
Place all 3 Legend cards face-down in your Legends area.
The player going first spends their 2 left-most Legends. These two Legends don’t ready on the starting turn.
From the bottom up, place your d4, d6, d8, d10, d12, and then d20 in your fixer area.
Draw 6 cards from the top of your deck and add them to your hand. This is your “opening hand.”
You have up to one (1) opportunity to mulligan your opening hand. The player going first must declare whether or not they will mulligan and if so, complete it, before the second player may declare and execute their own mulligan.
After looking at your starting hand (but before the game begins), you may use your mulligan by following these steps.
Tell your Rival that you’re using your mulligan.
Return your full opening hand to your deck, then shuffle the deck via the same method you used in rule 7.6.
Draw 6 cards from the top of your deck and add them to your hand. This is your new opening hand.