G2. Win Condition

G2.1

Your goal is to control the majority of Night City’s Gigs, represented by the Gig dice that enter play each turn. Protect your own Gig dice and attack your Rival to steal theirs.

G2.2 Start Your Turn with 7 Gigs to Win

If a player has at least 7 Gig dice in their Gig area at the start of their turn, they win the game. (See rule 1.10.)

G2.3 Overtime: 7 Gigs Wins Instantly

Overtime begins after the last player’s 7th turn. Overtime is sudden death; as soon as a player has a majority of Gig dice in their Gig area, they win. (See rule 1.11.)

G2.4

Each discrete die is a single Gig. So, while the values on your Gig dice might enable cool card effects, controlling two dice is always closer to winning than controlling one die.

G2.5 Deck Out

Finally, if you are required to draw a card but have no cards left in your deck, your Rival immediately wins. (See rule 1.14.)