G3. Playmat Areas

G3.1 Fixer Area

All your Gig dice start here at the beginning of the game; they represent job offers that a fixer has lined up for you. At the start of your turn, after drawing a card, choose one Gig die from this area. Roll it to set its value, then move it to your Gig area. You can choose any die you want, except for the twenty-sided die (d20), which is always last. (See rule 5.10.)

G3.2 Gig Area

This area is for the Gigs that you control – AKA friendly Gigs – including any stolen from your Rival. If you start your turn with 7 Gig dice in this area before taking one from the fixer area, you win the game.

Some card effects require a certain amount of ☆ (Street Cred) to activate. Street Cred is the sum total of your Gig dice values. In other words, add up all the numbers on the top faces of your dice to get your Street Cred. (See rules 5.11 and 11.2.)

G3.3 Field

The field is where you play Units - and where the action happens. Units here represent active members of your crew; they can attack one of your Rival’s spent Units to start a fight, or attack your Rival’s Gig area to steal a Gig. Learn about attacking in the Main Phase section (see G5.6). (See rule 5.6.)

G3.4 Eddies Area

Eddies (or €$) are the currency around here. Nothing in Night City is free; to play a card, you need to pay its cost: the number in the top left corner. Pay a cost by spending (turning sideways) that number of Eddies.

This area starts out empty, and you need to sell cards from your hand to create Eddies. Learn how to sell cards for Eddies in the Main Phase section (see G5.6). (See rule 5.8.)

G3.5 Legends Area

The 3 cards here are your Legends - notorious characters from Night City that provide unique effects for your crew. They start the game face-down in a random order. Once per turn, you may Call a Legend by spending 1 €$ to flip a Legend face-up, without looking first.

Whether face-up or face-down, you can also spend a Legend to pay 1 €$ (like spending an Eddie). (See rule 5.7.)

G3.6 Deck

Place your deck here. Whenever you draw a card, take it from the top of your deck. (See rule 5.5.)

G3.7 Trash

When a card is discarded, defeated, or trashed, put it face-up here. (See rule 5.9.)