If there’s a conflict between a card’s text and this guide, follow the text on the card. The best part of rules is breaking them, right?
A card’s type label is in the top right corner. It designates the card as a Legend, Unit, Program, or Gear.
Legends are a deck's centerpiece characters that provide unique effects for your crew. All 3 Legends begin face-down in a random order. Once per turn, you can Call a Legend by spending 1 €$ to flip one face-up at random.
You can also spend any number of Legends as 1 €$ each, whether face-up or face-down. (See rules 4.3-4.5.)
Units are members of your crew that fight rival Units and steal your Rival's Gigs.
To play a Unit, pay its cost and place it ready in the field area. Units can't attack on the turn they're played. (See rules 4.6-4.8.)
Programs are instantaneous effects that shake up the field and keep your Rival on their toes.
To play a Program, pay its cost, resolve the effect, and immediately move it to the trash. (See rules 4.13-4.14.)
Gear cards bolster your Units and Legends with special effects and advantages.
To play a Gear card, pay its cost and equip it to a friendly Unit or Legend. When a card moves to a different area (like the trash or back to your hand), all equipped Gear goes with it. (See rules 4.9-4.12.)
Some card text may include highlighted words.
Timing triggers have a convex highlight and specify conditions that allow or create an effect; they tell you “when” the effect happens. The text after the timing trigger indicates “what” effect transpires when the conditions are met.
[PLAY] | When you play this card.
[CALL] | When you flip this Legend face-up through Call a Legend.
[ATTACK] | When this Unit attacks (and before your Rival reacts).
[DEFEATED] | When this Unit is defeated.
(See rules 11.17-11.21.)
Keywords have a concave highlight and indicate an effect that is standard across all cards that have it. A keyword’s effect may be explained in parentheses immediately afterwards, but you can otherwise find all explanations here.
[ADRENALINE] | This Unit can attack the turn it's played.
[GO SOLO] | Pay this Legend's cost to play it as a ready Unit. It can attack this turn. If it leaves the field, remove it from the game.
[QUICK] | You may also activate this effect (or play this Program) as a reaction when a rival Unit attacks.
[BLOCKER] | When a rival Unit attacks, you may spend this Unit to redirect the attack to it instead.
(See rules 11.22-11.26.)