T2. Tournament Responsibilities

T2.1 Player Responsibilities

When attending any Cyberpunk TCG Organized Play event, there are certain responsibilities players have and materials they must bring, as outlined in this section.

T2.1.1 Player Identification

It is a player’s responsibility to have access to their Melee.gg account and their CyberpunkTCG ID when registering and attending a tournament. Players are required to provide personal identification for verification purposes on request by event registration staff at any competition-level Cyberpunk TCG Organized Play event. Valid forms of identification include driver’s licenses, government-issued ID cards, passports, and school ID cards.

Each player is required to have the name linked with their Melee.gg account (http://melee.gg) and their CyberpunkTCG ID matching the name on their identification. If a player is undergoing a name change that is not yet reflected on their valid form of ID, that player should reach out to the Tournament Organizer (TO) prior to the beginning of the event. Casual-level events may require identification per the TO.

Players who are less than 17 years old may not participate in Organized Play.

T2.1.2 Legal Game Pieces

For events in the constructed format, players must provide a deck following the legal guidelines in Current Card Bans & Restrictions (see section TB) and Constructed Format (see rule TD.1). This includes but is not limited to a constructed format legal deck of Cyberpunk TCG cards and a polyhedral dice set (Player Dice (see rule T2.1.4)).

For events in the sealed format, players must construct and provide a deck following the legality guidelines as established in Sealed Format (see rule TD.2). Typically, the cards necessary and a polyhedral dice set are included with registration for sealed format events, however it is the ultimate responsibility of the player to ensure access to all necessary materials to play Cyberpunk TCG during a sanctioned event.

T2.1.3 Legal Decklists

For competition-level events, decklists are required to be submitted by the player to Melee.gg, with their contents following the rules of the event’s format. It is a player’s responsibility to provide decklists to the Tournament Organizer (TO) and/or judge staff in the format they request.

A legal decklist consists of the following:

- First and Last Name

- Melee.gg Account / CyberpunkTCG ID

- Exactly 3 Legend Cards

- Composition of Deck + Sideboard (40-50 Card Main Deck + 0 or 7 Card Sideboard)

In competition-level events, players will be required to submit their decklist to the TO prior to the start of the event. A TO may mandate that players in the top cut of a competition-level event must provide their decklist to their Rival for review as outlined in Play Sequence (see rule T3.4.1)

For casual-level events, decklists are not required but highly encouraged. A TO may require decklists at their discretion. These decklists should be submitted by players to Melee.gg or printed at the TO’s request.

T2.1.4 Player Dice

Players must use a 6-set of polyhedral dice (d4-d6-d8-d10-d12-d20) that meet these requirements.

- Dice may not be altered, shaven, cut, filled, weighted, or manipulated in any way, and must be properly random.

- Dice used in Cyberpunk TCG may not be percentage based or represented by any other-faced dice.

- Numerically increasing d20s, otherwise known as “spindown” dice, are not legal for play in Cyberpunk TCG.

- Each die in a set may only have one face represented by any non-numerical symbol, that face must be either the lowest (min) or highest (max) value on a die, and all dice with a non-numerical symbol must consistently represent the min or max value of a die across the full set. That face must be clarified to the Rival or to Judge staff when requested.

Players are encouraged to use dice that are of equivalent, legible size. Players may use 6-sided dice for the sake of tracking in-game effects in addition to tokens or counters. (See Sleeves, Tokens, & Accessories (see rule T2.1.5).)

Dice at all levels may be subject to dice checks, as outlined in Dice Check (see rule T4.1.2). Cyberpunk TCG Judge staff may request that players use different dice.

Players may use an accessory to assist them in rolling dice, such as a dice tower or dice tray. Cyberpunk TCG Judge staff may inspect these accessories at any time. Tournament Organizers (TOs) have the right to disallow any accessory at any time for any reason.

For sealed format events, players must have a 6-set of polyhedral dice in order to participate. For Beta Events and Pre-Release Events, dice may be provided. Ultimately it is the player’s responsibility to have proper game materials to participate in any sealed event not denoted as these two events.

At competition-level events, players must provide a legal set of dice to play with for the duration of the event. During day 1 of all competition-level events, players may use any legal set of dice, except in circumstances in which the TO provides all players with a set of dice and requires the use of said dice. Players who qualify for day 2 of a competition-level event or players on stream may be required to use official Cyberpunk TCG dice provided to them. Players are responsible for retaining dice provided to them for the rest of the event.

Players must return all Gig dice to their respective owners at the end of a match. In the event that players use the same Gig dice, it is understood that if a player leaves the match table with the same make and number of polyhedral dice they began the round with, that set of dice is considered to be the same set of dice as what they began playing with.

T2.1.5 Sleeves, Tokens, & Accessories

At all competition-level events and Night City Showdowns, players must use card sleeves. At all other casual-level events, players are not required to use card sleeves. See Sleeves (see rule T2.4.2) for requirements.

Players may use official Cyberpunk TCG tokens, markers, and other accessories for gameplay at both competition-level and Casual-level events. Players may also use unofficial tokens and markers, but event staff may inspect them at any time, and may request the player use different accessories if they're deemed illegible or inappropriate.

Players may also use d6s that do not match the make of their 6 polyhedral dice representing their Gigs to track numerical values throughout the game. These d6s may not use numeric values (1, 2, 3) printed on each face to represent their values, and must instead use sequential dot d6s. In the event that any unofficial token or alternative d6 is used for any purpose in Cyberpunk TCG gameplay, its purpose must be communicated to the Rival immediately. Repeated failure to communicate the purpose of a token may result in a penalty.

Playmats are not required but recommended at all levels of events. Accessories that are deemed inappropriate by Judge staff may be required to be changed at the discretion of staff.

Players may not use digital devices such as phones, smart watches, or headphones during gameplay, except if the device is not connected to any outside resources. Digital accessories or tokens may be used so long as all devices lack internet connectivity. Players who need to use a digital device for accessibility purposes may be accommodated by the TO at their request.

Players may be asked to use official Cyberpunk TCG accessories on stream during competition-level events. If so, the TO may provide sleeves for them. For any TCG accessories used on stream, staff should review and approve them in advance to ensure compliance with event standards.

T2.1.6 Notetaking

Players may choose to take notes on only objective public information such as Street Cred and Gig values. When determining values of Gig dice that were unintentionally manipulated, written notes will be referenced first. The following standards must be followed when taking notes:

- Notes must be taken in a timely manner that does not disrupt gameplay

- Players may not transcribe card names, card set codes or reference cards sold in their notes

- Players must show and explain their notes to their Rival and/or a Judge upon request

- Players may not reference notes from a previous Rival during a game

- Players may not obstruct a Rivals viewing of their notetaking in any way

- Players may not have their notebook in a position that hinders gameplay

T2.1.7 Spectating

Players may spectate ongoing matches as long as they do so at an appropriate distance and without bother to the players in these matches. Spectators may never take any actions that would have a direct result on gameplay of a match they are not participating in. If a spectator notices an error in gameplay, they should report it to a judge as soon as they can to investigate. This policy also applies to commentators of any Organized Play event.

Spectators cannot take pictures or record footage of ongoing matches nor should they take any notes or documentation of anything occurring in matches or of player’s decks.

Violation of any rules surrounding spectating may result in penalties of any kind depending on the severity of the situation.

T2.1.8 Standard Play Presentation

Cyberpunk TCG players should take care to present their game state in a way that can be easily understood by their Rival and the Cyberpunk TCG Judge staff. A player’s Rival and the Cyberpunk TCG Judge staff may request a player to organize their cards in play at any time to achieve gamestate clarity. If a player’s disorganized board causes them or their Rival to commit a game play error, the player may be assigned a penalty at the Judge staff’s discretion.

T2.2 Event Staff Responsibilities

At Cyberpunk TCG events, the Judge staff will occupy a variety of roles with differing but important tasks and responsibilities. Every role is important to running a successful and fair event for all attendees.

T2.2.1 Judges

Within the Judge staff at a Cyberpunk TCG event there are 2 primary roles: Head Judge and Floor Judge. Depending on the size of the event, it may be appropriate to only have a single Judge. In cases like this, the Judge has the responsibility of both Head Judge and Floor Judge.

For full details on Judge qualifications, see Judge Program (see section TE)

Judges working Pre-Release and Night City Brawl events may participate in these events as a player. Judges working any Night City Showdown or Competition-level event may not participate in these events while also acting as a Judge.

T2.2.1.1 Head Judge Responsibilities

The Head Judge of any Cyberpunk TCG event is the final arbiter of rulings at that event. The Head Judge is responsible for ensuring consistency among the ruling from their Floor Judges, as well as taking appeals from the players on other calls and dealing with severe penalties. Head Judges should also be focused on overall tournament operations to ensure a smooth and fast transition between rounds so that the tournament can be run as efficiently as possible. Head Judges should refrain from taking calls directly from players to allow the players a pathway to appeal rulings from a Floor Judge. The Head Judge must also be involved in all penalties that are a game loss or more severe to ensure that the correct call is made.

For larger events, the Head Judge may appoint a small number of alternate Head Judges and/or Appeals Judges that can be trusted to do the duties of a Head Judge in the event of their absence.

T2.2.1.2 Floor Judge Responsibilities

A Floor Judge’s primary responsibility at any Cyberpunk TCG event is to aid the maintenance of tournament integrity by responding to questions and issues from players. Floor Judges are also responsible for helping players to find their table and assist in submitting results if necessary.

Floor Judges are required to listen to both players and give both players an adequate chance to explain the situation in their own words before rendering a judgement. Once the Floor Judge has done their investigation into the situation, they will determine what the correct solution to the issue is and present the solution to the players. If the Floor Judge is unsure on a call, they should confer with another member of the Judge staff before they issue a penalty. If the resulting penalty would be a game loss or more severe, the Floor Judge must discuss the penalty with the Head Judge and receive their approval.

Floor Judges should provide a time extension if a ruling or investigation takes longer than 3 minutes. This extension should be equivalent to the estimated amount of time used to resolve the issue, and no longer.

Floor Judges must remember that while this role is for tournament integrity, it is also a customer service role. They should communicate with players in a clear, direct manner, but should not be harsh or rude.

At all events, Floor Judges and Judge staff should work to familiarize themselves with the event’s prize structure and materials, as it relates to policies outlined in this document.

T2.2.2 Other Roles

Non-Judge roles are also important for the function of a tournament and ensuring that players have a good experience. For non-Judge roles, these roles can be combined as necessary.

T2.2.2.1 Tournament Organizer Responsibilities

Before the event, the Tournament Organizer (TO) secures a venue for the tournament, hires and organizes adequate staff, uploads the tournament to Melee.gg, and determines prizing.

During the tournament, the TO oversees general event logistics and distributes prizing to the players. At a small event, it’s acceptable for the TO to also be the Judge.

TOs participating in events follow the same guidelines as judges. TOs of Night City Brawl or Pre-Release events may play in events they are TO’ing. During Night City Brawl or Pre-Release events, the TO should ensure that timely Judge rulings are made and the flow of the tournament is efficient from one round to the next, as they would if they were not participating.

TOs at Night City showdown or District Open competition-level events may not participate in any event they organize.

For the full extent of the TO's responsibilities, see (Organizer Responsibilities (see rule T2.3))

T2.2.2.2 Scorekeeper Responsibilities

The Scorekeeper is primarily responsible for running the tournament in Melee.gg. This includes publishing pairings on the website, ensuring that results are in for the round and correcting improperly entered results that players might have entered. The scorekeeper is also responsible for keeping the round time and communicating with the Judge team when time has elapsed.

T2.2.2.3 Coverage Team Responsibilities

The Coverage Team of any tournament is responsible for the streaming, casting, and recording of any Cyberpunk TCG tournament, whether LGS or Competition-Level. This may include stream production professionals, casters, interviewers, commentators, and more.

The Coverage Team is responsible for working directly with the TO or WeirdCo directly to establish an unobtrusive production area that does not disrupt the flow of gameplay or tournament operations. The Coverage Team may work directly with the TO for event data access, pairing information, and any other relevant information that would assist in the covering of the event.

Both LGS-Level and Competition-Level Coverage Teams may not use AI-generated content for any visual materials that will appear during a stream or recording of Cyberpunk TCG gameplay.

T2.3 Organizer Responsibilities

A Tournament Organizer (TO) is any party responsible for the establishing and running of any Cyberpunk TCG tournament at the LGS-level or competition-level. This may include an LGS, an individual, or a third party TO.

T2.3.1 LGS Responsibilities

LGS-level TOs are responsible for setting up their events on Melee.gg on the respective store account associated with the event. All sanctioned Casual-level events must be run on Melee.gg.

TOs operating events outside of their listed location must make this clear when creating the event, and must receive pre-authorization from Cyberpunk TCG OP to run any event with a cap larger than 128 players at a location other than their store account location. Official Cyberpunk TCG OP stores planning to run LGS-level events outside of their normal location should inform Cyberpunk TCG OP as soon as possible so as not to risk their official status.

LGS-level events should only be registered if they follow all guidelines outlined by this document, and will see official Cyberpunk TCG OP materials handed out as prizing. LGS-level events may not include the following:

- AI-generated marketing/tournament materials

- AI-generated art on third-party prize materials

Any LGS-level TO found using any of the above may not run an event as a sanctioned tournament utilizing Cyberpunk TCG Organized Play branding (Night City Brawl, Night City Showdown, etc.) and may be subject to disruptions to their Organized Play status.

T2.3.2 Competition-Level Responsibilities

Competition-level TOs must be authorized by WeirdCo in writing prior to the creation of any event on Melee.gg. LGS-level TOs may apply to run Night City Showdown and District Open events during the application period for each Cyberpunk TCG main set. Certain LGS-level TOs may be given priority based on metrics defined and communicated by WeirdCo prior to the opening of this application period. Otherwise, all TOs for Edgerunner Open Regional, Black Sapphire Invitational Championship, and Cyberpunk TCG World Championship events will be approved by WeirdCo and CD PROJEKT RED prior to the announcement of the event.

Competition-level TOs must follow all event guidelines as established in this document for their respective event type. TOs must announce their event no later than 30 days prior to the event date and make tickets available to purchase via Melee.gg no later than 14 days prior to the event. When increasing the amount of tickets available, TOs may do this with express authorization from Cyberpunk TCG OP at any time. TOs may not decrease the amount of tickets available for a given event any time following its public announcement. TOs may not increase or decrease the publicly advertised price point for an event after its public announcement.

Night City District Open TOs may increase prizing and entry costs at their discretion. TOs for all other competition-level events will work directly with Cyberpunk TCG OP to establish entry price points.

TOs for competition-level Organized Play must also hire appropriate Judge staff to accommodate for their events, as instructed by WeirdCo. This may include but is not limited to Head Judges, Floor Judges, Timekeepers, Stream Table Judges, side event Head Judges, side event Floor Judges, and deck & dice check Judges.

T2.4 Legality

T2.4.1 Cards

All cards printed in official Cyberpunk TCG main sets are legal for tournament play, with some exceptions detailed in Current Card Bans & Restrictions (see section TB). A new Cyberpunk TCG main set becomes legal for tournament play starting on its release day. Cards opened during a Pre-Release Event are only legal for the event in which they are opened and will not be legal for other events until their respective set is released.

Players are permitted to use cards altered with signatures, so long as the card's text is still legible and the signature is undetectable in any way except when looking at the face of the card.

If players choose to play with official Cyberpunk TCG cards that are absent of text or values, it is the player's responsibility to be able to provide a version of the card with text. This may include a printed image of the card's official database entry (https://cyberpunktcg.com/cards) with the full text visible, or a copy of the card with text (sleeved distinctly different from a player's main deck, side-board, and Legend cards).

If players choose to play with official Cyberpunk TCG Legend cards made of any material other than cardstock at competition-level events, all 3 Legends must be made of the same material, double-sleeved with standard and outer sleeves, and indistinguishable from one another while face-down. Additionally, players may instead use an official cardstock version of the Legend while it's hidden, then swap in the version made of a different material from outside of the game when the Legend is revealed.

During streamed games, players may not use cards altered in any other way aside from signatures, including but not limited to artwork alters, stickers, folds, or substances. If a player includes an altered card in their deck for any event, it must be substituted for an unaltered card and may be subject to a penalty.

T2.4.2 Sleeves

Sleeves are required in all competition-level events and Night City Showdowns. The following are the requirements sleeves must have in order to be legal for tournament play:

- Sleeves used for the deck and sideboard must be identical in size, color, and design, while also being opaque and indistinguishable from one-another

- Sleeves must be uniform in their edges, corners, and any other wear

- Cards in sleeves must have an identical orientation

- Only one card may be in a sleeve at a time

- Players may choose to use either transparent outer and/or inner sleeves, following the standardization rules as outlined here. All cards must have an equal amount of sleeves

- Sleeves may not have graphics on the front that inhibit gameplay

- Sleeves with artwork may be played as long as they are official Cyberpunk TCG Accessories or artwork that is publicly appropriate per the Tournament Organizer’s (TO’s) guidelines

Legends must be sleeved to be distinguishable from main deck cards and indistinguishable from each other while face-down. Sleeves used for Legends must be consistent with each other throughout the event.

If a player chooses to use multiple sleeves on their Main Deck, their Sideboard must have the same amount of indistinguishable inner and outer sleeves. If a player chooses to use multiple sleeves on their Legends, each Legend must use the same amount of indistinguishable sleeves. A player may choose to use multiple sleeves on their Main Deck and Sideboard while not using multiple sleeves on their Legends and vice versa.

Should a sleeve break, be distinguishable from the rest of the deck, or be marked in any other way, it is a player’s responsibility to ensure that this is corrected as soon as it’s noticed, whether by the player or by a member of the Judge staff. If a player is unsure about the uniformity of their sleeves, they should check with a Judge.

T2.4.3 Playmats

Playmats must be either official Cyberpunk TCG accessories or artwork that is publicly appropriate per the Tournament Organizer’s (TO’s) guidelines. Playmats using AI generated art are not allowed at any Cyberpunk TCG Organized Play event. Unofficial playmats may not have game information such as gameplay reminders or notes printed on them that wouldn’t be indicated on an official playmat. Players will be required to use official Cyberpunk TCG playmats during games on stream, at which point one will be provided.

T2.4.4 Materials in Other Languages

Players may use officially released Cyberpunk TCG cards in any language. All game pieces must be understood by both players. If a player chooses to play with cards of a language foreign to the tournament’s region, it is that player’s responsibility to be able to provide a version of the card understood by both players. This may include a printed image of the card’s official database entry (https://cyberpunktcg.com/cards) with the full text visible, or a copy of the card with text (sleeved distinctly different from a player’s main deck, sideboard, and Legend cards). If a player using a card in a language foreign to the tournament’s region is unable to provide card text in a language understood by both players, a Judge is able to provide official card text when required. Judge rulings and game clarifications must be done in accordance with the English printing of Cyberpunk TCG cards.